About midterm HANYUANYUAN
Front
In the movie "Dark City", I think the "front" in Goffman's element refers to the imaginary world in virtual reality where the protagonists live. In this movie, people live in a city where their memories are controlled and their memories are controlled by mysterious external forces. This "front" is a semblance of reality that is used to hide the truth and make people believe they are living in a normal city, when in fact it is just a fictional world. By revealing this "front," the film explores the boundaries between reality and fiction, as well as the conflict between individual self-awareness and external control.
Back
In the movie "Dark City", I think this mysterious city is a huge "backstage" in which residents live a life of manipulation and surveillance. Their behavior and thoughts were strictly controlled by the city managers, and even their memories were tampered with. The true face of the city and the secrets behind it are a huge "backstage" for residents, who cannot truly understand and control their lives.
outside
In the movie "Dark City", I think the "outside" in Goffman's element refers to the real world outside the city or the broader reality. In the movie, the protagonists gradually discover that the city they are in is actually a virtual reality, manipulated and controlled, while the real outside world is the real environment where the city is located. This "outside" represents the real reality beyond the illusion of the city, as well as the protagonists' desire to escape the virtual world and find freedom and truth. By pursuing this "outside," the protagonists attempt to uncover the truth behind it and find their true identity and purpose.
boundaries
In the movie "Dark City", I think the "boundaries" in Goffman's elements refer to the various boundaries or limitations that exist in virtual reality. These boundaries can be physical, such as city walls or boundary lines, or psychological, such as people's thinking limitations or refusal to accept the truth. These boundaries restrict people's actions and cognition, hindering their search for truth and pursuit of freedom. In the movie, the protagonists try to break through these boundaries, transcend the constraints of the virtual world, and find truth and freedom. By exploring these "boundaries," the film explores the relationship between the individual and reality, as well as the conflict between free will and destiny.
Teams
In the movie "Dark City", I think the "Teams" in Goffman's elements refer to various teams or organizations in virtual reality. They may be composed of controllers or rebels, aiming to influence or change the urban environment. situation. These teams may be formed by the Controllers to maintain control and stability of the city, or they may be composed of rebels seeking to uncover the truth and overthrow the Controllers' rule. In the movie, the protagonists may work with or against members of these teams to achieve their own goals. Through these "Teams", the film shows the confrontation and cooperation between different forces in the city, as well as the positioning and choices of individuals in this complex world.
shill
In the movie "Dark City", I think the "shill" in Goffman's element usually refers to the protagonist and his team, who are arranged or manipulated to play false roles in order to influence other people's behaviors or perceptions. In movies, this concept might manifest as characters placed in a scene to intentionally create an illusion or mislead others. They may be used to create false impressions, provide false information, or induce others to behave in a certain way. These "shills" play a role in manipulating and controlling others in the virtual world, deepening the audience's confusion and confusion between truth and illusion.
informer
In the movie "Dark City", I think the "informer" in Goffman's element usually refers to a person who provides information to power or control, usually about other people's actions, plans or intentions. These informers may leak information to the controller out of self-interest, fear, or coercion to help the controller monitor and control other people. In a virtual reality environment, these informers may be used to maintain the power of the controller, prevent the activities of rebels, or to obtain privileges or immunity. Their presence deepens the audience's understanding of the relationship between power and control, as well as the deception and betrayal behind it.
spotter
In the movie "Dark City", I think the "spotter" in Goffman's element refers to the discovery or identification of a specific target or object. These spotters may be arranged in different locations in the city to monitor and track people's activities, or to find certain individuals. In a virtual reality environment, these spotters may be used to detect potential rebels or opponents, or to execute the controller's orders, hunt down or track specific targets. Their presence deepens the audience's conflicts and contradictions between surveillance and privacy, freedom and control.
go-between/mediator
In the movie "Dark City", I think the "go-between" or "mediator" in Goffman's elements usually refers to the protagonist group, who play the role of communication and mediation between different groups, camps or individuals. These people may be used to convey information, coordinate actions, or mediate conflicts to promote cooperation or communication between different parties. In a virtual reality environment, these go-betweens or mediators may be used to connect the relationship between controllers and resisters, or to mediate to achieve specific goals. Their presence can increase the complexity of the storyline and show the game and interaction between different forces.
non-person
In "Dark City", I think the "non-person" in Goffman's elements usually refers to an individual who is not registered or recorded in the urban system, or a person who is ignored or excluded by society. These "non-persons" may be forgotten or excluded people in the city. They may have been deprived of their identity or rights for some reason, or because their existence does not comply with the regulations and standards of the urban system. In a movie, these "non-persons" may become the focus of the protagonist or be an important plot element, showing the social problems and injustices that exist in the city. Their presence can deepen the audience's thinking and reflection on individual rights and social justice.
service specialist
In "Dark City", I think the "service specialist" in Goffman's element may refer to the person responsible for maintaining and managing urban infrastructure and providing services in the virtual world. These professionals may include city engineers, medical personnel, city maintenance personnel, etc. Their task is to ensure the normal operation of the city and the quality of life of residents. In virtual reality, these "service specialists" may be assigned by city controllers or managers to maintain stability and order in the virtual world. Their presence can add to the realism of the virtual world and provide the protagonist with the opportunity to interact with urban systems, thereby advancing the storyline.
colleague
In "Dark City", I think the "colleague" in Goffman's element refers to other people around the protagonist, usually people who have a similar background, career, or goals to the protagonist. These colleagues may be the protagonist's work partners, friends, or people who share common interests or goals with the protagonist. In the movie, these colleagues may become supporters, partners, or people who face challenges and confrontations with the protagonist. Their presence can enrich the storyline, showing the protagonist's interpersonal relationships and social networks in the virtual world, as well as unity and cooperation in the fight against the city's controllers.
settings
In "Dark City", I think the "settings" in Goffman's elements refer to the scenes, environments and background settings shown in the film. These settings include the city's buildings, streets, indoor places, etc., and the atmosphere, atmosphere and emotions they convey. In movies, these settings are more than just backgrounds; they can be used to enhance the storyline, present the emotional state of the characters, and express the theme and meaning of the movie. In "Dark City", the setting of the city plays a very important role because it is a manipulated and changed virtual reality. Its design and construction affect the protagonist's experience and actions, as well as the audience's understanding and interpretation of the story. .
appearance
In "Dark City", I think "appearance" in Goffman's elements refers to the appearance, image or characteristics of a character or object on the surface. This includes things like their appearance, clothing, and the appearance of their surroundings. In movies, the appearance and appearance of characters often reflect their personality, status, or importance of the role. In addition, "appearance" can also refer to the appearance of objects or environments. Their design and arrangement can affect the audience's understanding and feelings of the scene and plot. In "Dark City", the appearance of virtual reality is an important element because it is one of the important ways in which the city is controlled and manipulated. By changing the appearance, the controller can manipulate the cognition and behavior of the residents.
manner
In "Dark City", I think the "manner" in Goffman's element refers to the character or the attitude, behavior and behavior displayed by the character. This includes their language, body language, and the way they interact with others. In movies, character "manners" often reveal their personality traits, emotional states, or psychological conditions, helping the audience better understand their motivations and actions. In addition, "manner" can also refer to the way a character interacts with the environment, and how they react and handle different situations. In Dark City, a character's "manner" is one of the important clues to understanding their inner world and facing challenges in virtual reality.
dramatic realization
In "Dark City", I think the "dramatic realization" in Goffman's element may refer to the protagonist or other characters suddenly realizing in the movie that the world they are in is not real, but a manipulated and controlled virtual reality. This "dramatic realization" is usually accompanied by a strong emotional and dramatic scene, and may occur at the climax of the film or during a key plot point. In "Dark City", the protagonist may suddenly realize that everything they have experienced is illusory, and their memories and experiences have been artificially changed through some kind of event, dialogue or inner monologue. This "dramatic realization" is a key turning point in the film, which promotes the development of the story and also triggers the audience's profound thinking about the relationship between reality and illusion.
idealization
In "Dark City", I think "idealization" in Goffman's elements refers to the amplification, exaggeration or idealization of certain characteristics or concepts in the real world to create a more perfect or idealized world. of virtual reality. In movies, this idealization may be reflected in the design and layout of the city. For example, the city's architecture, landscape, or environment may be designed to be extremely beautiful, spectacular, or mysterious, which is different from the real world. This idealization may also be reflected in characters or plots. For example, some characters may be portrayed as very heroic or romantic, or some plots may be presented as extremely dramatic or dreamlike. This idealized virtual reality sometimes hides shortcomings or problems in the real world, and at the same time provides more possibilities and imagination for the development of the storyline.
maintenance of expressive control
In "Dark City", I think the "maintenance of expressive control" in Goffman's element refers to controllers or managers maintaining control over city residents by manipulating and controlling their emotional expressions. In this film, the controllers of a virtual city influence the emotional experience of residents by changing the atmosphere, emotions, and emotional states of the city. By controlling these emotional expressions, controllers are able to maintain influence over residents and prevent them from questioning or resisting the virtual reality.
This control can be achieved in a variety of ways, including modulating aspects of the city such as light, color, and music, as well as manipulating residents' memories and emotions. Through these means, controllers can create an emotional environment that suits their purposes, keeping residents in a state of being controlled and manipulated. This "maintenance of expressive control" helps controllers maintain control of the city and ensures that residents do not doubt or resist virtual reality.
misrepresentation
In "Dark City", I believe that "misrepresentation" in Goffman's elements refers to the distortion or misrepresentation of reality that exists in the virtual world. In this film, the protagonist and other residents are forced to live in a controlled and altered virtual reality, where their memories and feelings of reality are manipulated and distorted. Therefore, everything they experience may be a false representation or misleading representation of reality. This "misrepresentation" can be reflected in the layout of the city, the behavior of the characters, the development of the plot, etc., making residents mistakenly believe that everything they experience is real, but in fact it is false.
In "Dark City", the protagonist John Lester gradually realizes that the city he lives in is a virtual world, and his memory and identity have been manipulated and changed. This misrepresentation and misrepresentation of reality is an important element in the film, providing key context and conflict for the development of the storyline. Therefore, "misrepresentation" is reflected in the film through the misrepresentation of the virtual world
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mystification
In "Dark City", I think "mystification" in Goffman's element refers to the concealment or obfuscation of the truth of reality by creating a sense of confusion or mystery. In this film, the controllers of a virtual city use various means and techniques to confuse and disorient residents about their environment in order to maintain control over them.
“Mystification” can be reflected in the design and layout of the city, creating a mysterious and bizarre atmosphere that causes residents to doubt and speculate about the authenticity of the city. In addition, controllers may also use technical means and psychological tactics to create various mysteries and problems to further confuse residents' thinking and perception.
In "Dark City", "mystification" creates a mysterious and puzzling environment through the illusory and psychedelic presentation of the city and the manipulation of the residents' thinking and perception. This sense of confusion and mystery not only adds suspense and tension to the movie, but also provides the protagonist and the audience with the motivation to challenge and explore to reveal the truth behind it.
treatment of the absence
After watching "Dark City", I think the "treatment of the absent" in Goffman's elements refers to how to deal with objects or elements that are not present. In Goffman's theory, this concept emphasizes how people deal with people, things, or concepts that are not present in social interactions. In movies, this element can be reflected in the character's attitude and approach to the real world outside of the virtual city.
In "Dark City", I think "treatment of the absent" is reflected in the character's attitude and reaction to the real world outside the virtual city. For example, the protagonist might try to find clues about his true identity and past, or ponder the truth behind virtual reality. In addition, other characters may also show different attitudes and processing methods when thinking about the truth behind the virtual city, and may try to escape from this false environment and find the truth in the real world.
Therefore, "treatment of the absent" in "Dark City" is reflected through the character's attitude and behavior towards the real world outside the virtual city, which reflects the character's exploration and thinking about the unknown and the truth.
staging talk
In "Dark City", I think "staging talk" in Goffman's elements refers to dialogue or communication in a specific situation or environment. In Goffman's theory, staging refers to the specific environment or background in which social interaction occurs, while "staging talk" refers to dialogue or verbal exchanges in such a scene.
In movies, "staging talk" may be embodied as dialogues or exchanges between characters in a virtual city. These conversations may occur in different scenes or situations in the city, such as on the streets, in bars, in residents' homes, etc. Not only do these conversations help pass information between characters and develop storylines, they also reveal characters' personalities, motivations, and relationships.
Therefore, "staging talk" in "Dark City" is reflected through the dialogue or exchange of characters in the virtual city. These dialogues occur in different scenes or situations, providing important information for the development of the storyline and character creation. support.
team collision
In "Dark City", I believe that "team collusion" in Goffman's elements refers to the phenomenon in which members of a team or collective cooperate with each other to jointly maintain and perform certain goals or actions. In Goffman's theory, team collusion is a common social behavior in which members cooperate with each other to achieve a common goal or purpose.
In movies, "team collision" can be reflected in the cooperation and conspiracy of different characters or groups in the virtual city to jointly maintain and enforce the order and rules of virtual reality. This may include city managers, controllers, and enforcers, who work together to maintain the stability of the virtual world and prevent residents from revealing the truth or resisting.
Therefore, "team collision" in "Dark City" is embodied through cooperation and conspiracy between different characters or groups, who jointly maintain the order and stability of virtual reality to achieve a common goal or purpose.
realigning actions
In "Dark City", "realigning actions" in Goffman's elements refer to actions taken to maintain social order or achieve specific goals, usually adjusting or modifying other people's behavior or situations.
In movies, “realigning actions” may be embodied in actions taken by managers or controllers of virtual cities to adjust or modify the behavior or situations of residents in order to maintain control over them. Such actions might include manipulating residents' memories or emotions, changing the city's landscape or atmosphere, or even interfering with and controlling interactions between residents. Through these adjustments and modifications, controllers are able to better control residents' behavior and emotions to achieve their goals.
Therefore, "realigning actions" in "Dark City" are reflected by the actions taken by the managers or controllers of the virtual city. These actions are designed to adjust or modify the behavior or situation of the residents in order to maintain control over them and Achieve specific goals.
dramatic loyalty
In "Dark City", I think "dramaturgical loyalty" in Goffman's elements refers to the character's loyalty and obedience to the false reality or controller in the virtual city.
In Goffman's theory, dramatic loyalty means that people show loyalty to a certain role, group, or value in a specific situation, even if this loyalty may be based on falsehood or manipulation. In "Dark City", the residents of the virtual city are manipulated and manipulated by the controller. They may be forced to accept a false reality or obey the controller's instructions. Even if they have doubts about the truth of the virtual world, they may still choose to remain loyal and obedient for various reasons.
Therefore, "dramaturgical loyalty" in Dark City refers to a character's loyalty and obedience to a false reality or controller. This loyalty may be forced or the result of being deceived, but in the context of the virtual city, it is one of the realities faced by the characters.
dramaturgical discipline
In "Dark City", I think the "dramaturgical discipline" in Goffman's elements refers to the self-discipline and discipline of the characters in maintaining the false reality in the virtual city.
In Goffman's theory, dramatic self-discipline means that people have a high degree of self-control and discipline in maintaining a false reality or performing assigned roles in specific situations. In "Dark City", the residents of the virtual city are manipulated and manipulated by the controller. They may be forced to accept a false reality or obey the controller's instructions. Although they may have doubts about the truth of the virtual world, in order to maintain the false order, they may self-disciplinely abide by the rules and execute instructions, showing a certain degree of discipline.
Therefore, "dramaturgical discipline" in "Dark City" refers to the character's self-discipline and discipline in maintaining a false reality. This self-discipline and discipline may be the result of being forced or deceived, but in the context of a virtual city, it is one of the realities faced by the characters.
dramaturgical circumspection
In "Dark City", I think the "dramaturgical circumspection" in Goffman's elements refers to the characters' caution and caution about their actions and words in the virtual city.
In Goffman's theory, dramatic caution means that people carefully and carefully consider their words and deeds in specific situations to conform to the expectations and requirements of the situation. In "Dark City", the residents of the virtual city are manipulated and controlled by the controller. They may need to choose their words and deeds carefully to avoid exposing their suspicions or violating the rules of the virtual world.
Therefore, "dramaturgical circumspection" in "Dark City" refers to the characters' careful consideration and careful choice of their actions and words in order to deal with the complex situations in the virtual city and the manipulation of the controller. This caution and prudence may be due to considerations for one's own safety and survival, or it may be to maintain order and stability in the virtual world.
tact
In Dark City, I think the "tact" in Goffman's element refers to the character's ability to be tactful, tactful, and tactful in their interactions with others.
In Goffman's theory, tact refers to people's adaptability in social interactions. They are able to show politeness, respect and flexibility in a timely manner to ensure that the interaction goes smoothly and avoid causing embarrassment or conflict. In Dark City, interactions between characters are controlled and influenced by the virtual city, and they may need to maintain a high degree of tact and tact to avoid exposing their suspicions or violating the rules of the virtual world.
So, in this movie, "tact" refers to a character's ability to be tactful, tactful, and tactful when interacting with others. This ability is crucial for them to survive in virtual cities and cope with complex situations.
Secrets (any)
In Dark City, I think the "Secrets (any)" in Goffman's element refers to any secrets or privacy that the characters may be hiding in the virtual city.
In Goffman's theory, secret refers to information or behavior that an individual or group is unwilling or inappropriate to disclose. In "Dark City", the residents of the virtual city may have all kinds of secrets, which may involve their past, true identity, emotions or other private matters. These secrets may have an impact on the characters' survival or freedom, so they may do whatever they can to keep them secret.
Therefore, "Secrets (any)" in Dark City refers to any secrets or privacy that a character may be hiding that could have a significant impact on their survival, freedom, or otherwise. In a virtual city, keeping secrets may be one of the important strategies for characters to survive and cope with complex situations.
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